LAUNCH A REAL BUSINESS WITH YOUR TEEN IN 30 DAYS, POWERED BY 75 VENTURE-BUILDING CARDS

Everything they need to launch now: 75 venture-building cards, an easy to follow 200+ page handbook, and a digital kit, so your teen can build a revenue-generating business in 30 days.

“For over a decade, Velvet Onion has been our go-to team for delivering when it matters.”

DAVE ABRAHAMS

CTO @ IAG

"Charbel & his team at Velvet Onion transformed the approach to fast delivery, taking multiple projects from concept to launch."

JACKIE COATES

HEAD OF TELSTRA FOUNDATION

"VO had us testing with real customers. Within six months, we had a working platform that's now transforming energy trading."

JAMIE VACHON

AMP - EVERGEN

INSTEAD OF A HECS BILL, GIVE THEM A BUSINESS AND REAL-WORLD CONFIDENCE.

Your teen is smart. Curious. Capable. But school isn’t giving them answers.

It’s teaching them how to pass exams, not how to build a future.

And university? Three years of lectures and a HECS debt that, on average, takes 10 years to pay off.

Start in 2026. Graduate in 2030. Still paying in 2040.

That’s not a head start, that’s a slow bleed.

Meanwhile, the world is shifting. Fast.

AI and automation are rewriting the rules of work. Old jobs disappear while new industries appear overnight.

This isn’t a crisis. It’s the biggest wave of opportunity in a generation.

Right now, people are building digital products, service ventures, and physical businesses, without waiting for permission.

Your teen could be one of them.

By the time most of their peers are still warming up in first-year lectures, your child could already be:

Making real revenue.

Developing practical skills.

Building real confidence.

That’s why I built the Young Founders Kit.

It’s not theory, not another online course that collects dust.

It’s 75 venture-building cards, a 200+ page handbook, and a digital system that shows your teen what to do next ... step by step.

It gives them structure, it gives you peace of mind, and it gives them something school and uni can’t: the confidence that comes from actually building.

Good things don’t come to those who wait.

Good things come to those who make.

I’ve been building ventures for over 35 years, almost three decades in digital alone.

I’ve launched a media startup that hit $2 million revenue in its first year.

I’ve led internal teams through chaos, into clarity.

I’ve helped overhaul a startup that grew 3,800% using this exact structure.

(They sold for 8 figures. Dang, I should have asked for equity. Lesson learned.)

I’ve also sold several of my own businesses for seven figures.

And it hasn’t just been tech.

I’ve built across industries: streetwear labels, award-winning food and beverage ventures, retail products, and digital platforms used by millions.

In 2013 I founded Australia’s first school to teach practical design & tech skills for the future of work, launching thousands of careers along the way. And more recently, I’ve even stepped into the worlds of fiction and games.

Across Australia, the UK, the USA, and Singapore, I’ve had the chance to consult, build, and launch, sometimes as a founder, sometimes through my agency, sometimes inside large organisations under pressure.

I’ve done a lot, and I’ve learned a lot.

And I’ve failed too.

I’ve built things that didn’t land.

I’ve launched too early.

I’ve moved too slow.

I’ve doubted.

I’ve learned.

I’ve tried again.

Because that’s the real story. Success and failure live side by side. What matters is momentum.

Because that’s how it works.

Success isn’t a formula.

But there is a pattern.

And structure matters.

When you have the right scaffolding, ideas don’t stay stuck. They move. They grow. They become something real.

That’s what the Young Founders Kit gives your teen.

It's a practical venture-building system. One I’ve refined over years, working with students, startups, and real teams under pressure, where momentum mattered most.

It's not another set of lessons they’ll forget and not a playbook full of buzzwords.

It’s built for clarity.
It’s built for speed.
It’s built for people who are done waiting for permission and are ready to make a start.

This is for the doers.
The builders.
The curious ones who know school won’t teach them how to launch, but are ready to figure it out anyway.

It’s for the ones who stop asking, “How's this possible?”

And start asking, “If not me, then who?”

Whether you’re testing an idea at the kitchen table, starting a side hustle with your best friend, or finally building the thing you’ve been sketching in your notebook, this system helps you find the momentum to move.

Not with guarantees, but with structure. And from structure, comes flow.

So no, this won’t make you rich overnight.
It won’t promise passive income in your sleep.

And it definitely won’t look like that influencer flexing his rented Lamborghini in Las Vegas.

But it will help you take the idea in your head and make it real.

But that’s enough from me.


This is about you.

You, your ideas, and the chance to build something that matters.

Good things come to those who make.

With love,
Charbel


Founder, Faster Zebra & Young Founders

Writer, builder, creative strategist, and lifelong believer in making things that matter.

WHAT'S INCLUDED?

75 CARDS

that walk you through the full journey: from your first spark of an idea to testing, launching, and growing

A 200+ PAGE HANDBOOK

that goes deeper, with practical examples and clear step-by-step guidance

A FULL DIGITAL KIT

in Figma so you can map, remix, collaborate and adapt the system however you like

PRINTABLE VERSIONS

that walk you through the full journey: from your first spark of an idea to testing, launching, and growing

🔥🔥🔥

11 PHASES, 75 CARDS:

DEVELOP THE MINDSET, LEARN THE SKILLS, AND LAUNCH A BUSINESS THAT LASTS.

Mindset without skills is wishful thinking. Skills without mindset don’t last. The Young Founders Kit gives your teen both, so they build confidence, capability, and a business that earns.

PHASE 1: SPOT THE OPPORTUNITY & VALIDATE IT

Find real problems worth solving, opportunities to follow and test demand before committing time or money.

PHASE 2: RESEARCH & TEST DEMAND BEFORE YOU BUILD

Talk to customers, run fast tests, and prove interest before investing.

PHASE 3: BUILD & LAUNCH YOUR FIRST PRODUCT

Turn ideas into simple prototypes, launch fast, and experience the confidence that comes from real feedback.

PHASE 4: BRANDING & POSITIONING

Define brand, name, and message to stand out without overcomplicating.

PHASE 5: MARKETING & GETTING CUSTOMERS

Practical strategies to attract the first 100 customers without burning cash.

PHASE 6: HOW TO MAKE MONEY (MONETISATION & PRICING)

Choose the right model, set prices, and make your first $1,000.

PHASE 7: SCALING & AUTOMATING GROWTH

Work smarter, not harder: automate, delegate, and grow sustainably.

PHASE 8: FUNDING & INVESTMENT

Learn when (and if) outside money is needed, and how to pitch effectively.

PHASE 9: ADVANCED GROWTH STRATEGIES

Referral systems, pivots, global markets, and building movements that last.

PHASE 10: THE FOUNDER’S MINDSET & LONG-TERM SUCCESS

Resilience, habits, and leadership skills to stay in the game.

PHASE 11: THE REAL WORLD IS THE BEST TEACHER

Street-level lessons no classroom can cover: hustle, adapt, repeat.

🔥🔥🔥

GET THE DIGITAL 75 CARDS & BUNDLE

Your InfoWhere To Send Your Cards?
Customer CheckoutYour Billing Info

What exactly is included in the Young Founders Kit?

The Kit includes 75 venture-building cards, a 200+ page digital handbook, a digital Figma version for mapping and remixing ideas, plus printable cards to create a deck at home.

It’s a complete, step-by-step system that takes an idea from spark to tested, launched venture, without wasted time or guesswork.

Does my child need any special training or business experience?

No. The Kit is designed for beginners. Every card explains what to do in plain language, and the handbook gives more detail if they want to go deeper.

Your child doesn’t need prior knowledge, just curiosity and the willingness to try.

Will this distract them from school or study?

No. The Young Founders Kit is designed to fit around school or work, not replace it. The cards are short, practical activities that can be completed in focused bursts on weekends, after school, or whenever time is available.

Think of it as applied learning: building problem-solving, creativity, resilience, and confidence. It adds the part that school often leaves out.

Can this really replace a university degree?

Not exactly. A degree takes years and often leaves students with a HECS debt that can take nearly a decade to repay.

The Young Founders Kit doesn’t hand out certificates, but it does give something more valuable: practical tools, a clear process, and real-world experience. Your child can build assets and confidence long before uni graduates even start paying back their loans.

What if my child loses interest halfway?

The Kit is designed to keep momentum. Each card is a small, achievable step. Progress is visible, which keeps motivation high.

And even if they pause, they’ll still walk away with lasting skills - like customer research, pitching, and problem-solving - that apply anywhere.

Will they have support beyond the Kit?

Coming very soon, and this kit is the starting point.

We’re building an online community for young founders where you can connect with others, share progress, get feedback, and keep learning together. No spam. No endless chatter. Just a space for people who are serious about building.

Early access will go to Young Founders Kit customers first.

My child isn’t in school anymore. Is this still relevant?

Yes. “Young” doesn’t mean teenager, it means starting out. It’s a mindset, not an age.

Whether your child is 16, 20, or even older, the Kit provides the structure, skills, and confidence to launch faster. The principles don’t expire, they apply at any stage of the journey.

What if I want to launch my own business?

Go for it. While the Kit is designed for young founders, the practices and activities come from over 30 years of building and advising businesses across industries.

We’ve tested this system with adults as well as students, and it works. The steps are practical, timeless, and proven in the real world. Whether you’re 16, 36 or 56, the process helps you move from idea to launch with clarity and confidence.

A FEW OF OUR CLIENTS

This is For:

  • Bright, curious teens or young adults with ideas they can’t stop talking about

  • Those without a clear idea yet, but who want to explore opportunities and learn how to shape them

  • Students who are disengaged with theory and want to learn by doing

  • Friends who want to team up and launch something real together

  • Early-stage founders looking for structure to test, build, and grow

This is NOT For:

  • Anyone looking for a “get rich quick” hack

  • People who want guarantees without putting in the work

  • Teens who’d rather scroll endlessly than take action

  • Projects destined to stay in a notebook and never be testedPeople waiting for permission before they start

OUR BOLD GUARANTEE

If you use the cards, handbook, and Figma kit, launch something, and still feel it didn’t help you move forward, show us proof and we’ll refund you.

PRIVACY POLICY
FOOTER